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Risk-y Options

Classic Risk comes complete with numerous game options that really affect the way you and your opponents play. It's worth the time spent to try each game variation to see which style suits your play and provides the most fun. While the manual has a wealth of information on the game options?who reads the manuals anymore? The Zone provides this handy guide to the options in Classic Risk .

American vs. European Rules
Since the Zone has a healthy international contingent, it's important to determine up front whether you'll be using the American or European rules.

American

  • Two defense dice can be rolled if two or more battalions are present
  • A player may only have five Territory Cards in hand at one time, more than that must be traded in immediately European

  • Only one defense die may be rolled if two battalions are defending
  • Players may only trade in Territory Cards at the beginning of the turn This option can be found in the Game Options menu.

    The Maps
    Hands down, this is the coolest part of the CD-ROM version of Risk . You can choose to play on new maps that provide surprising strategic opportunities. The Classic map, with 42 territories, is the default selection. Play on this map a few times before graduating to the larger maps.

    World Map -- 70 territories, a good follow-up to the classic map

    Asia Map -- from India to Japan including Indonesia with 144 territories

    North America Map -- this map of the Americas contains 159 territories

    Europe Map -- containing portions of North Africa, this map clocks in at 180 territories

    Europe Map

    The larger maps mean more strategic planning and management. It can be difficult keeping track of so many small areas!

    Game Objectives
    Mission - This is only available when playing the Classic Map. It's a great option because you do not know the missions of the other players. As play proceeds, one player's actions may ruin another player's mission or get them even closer to the goal. The missions generally involve destroying another player or conquering a mix of continents. For extreme difficulty, keep the Initial Setup switched to random. You might end up without a single army in your goal! Missions are assigned at the beginning of your turn so keep your fingers off that mouse button until you've read the assignment.

    Image of Mission Assignment

    Capital - This adds a bit of spice to the map in that the player has a homeland that he or she is anxious to defend. In the Classic game, the Capital cities do not have improved defensive status as they do in Ultimate Risk.

    Domination - This is the standard version where the last survivor wins.

    Combat Variations
    Classic Dice Rules - By far, this is the better way to play. Each die thrown represents one battalion. This formula makes it easy to follow the course of battle.

    Ultimate Dice Rules - This option means that each die thrown represents 33% of the attacker's total force and 50% of the defender's total force. While this formula does speed up the play, it is less satisfying to watch the battle in progress.

    Initial Setup
    Select Territories Random/Manual - Setting this to Random guarantees that your forces will be spread across the map. Sometimes, this can pose an interesting puzzle to solve, and can be used to hone your abilities at saving seemingly hopeless situations.

    Place Battalions Random/Manual - Setting this to Random is suicidal and prevents you from initially using numerical strategy in your battles.

    Game Variations
    Random Turn Order On/Off - If set to On, the turn order is randomly determined at the beginning of each round. This can really mess up opponents who may be counting on a fixed turn order, and have extended themselves at the end of a turn. The randomness however, may not appeal to hardcore armchair generals.

    Card Trading Fixed/Increasing - Fixed simply means that the number of battalions received for trading in card sets remains the same no matter when the set is traded. The Increasing setting increases the number of battalions gained for each subsequently traded card set.

    AI Difficulty Easy/Medium/Hard - The Easy AI difficulty sometimes will miss obvious attacks such as isolated armies holding down the final country in a continent. The Hard AI usually does not make such mistakes.

    Blind Risk - This is an unusual option that can only be found in the CD-ROM version of the game. Enemy battalion strengths are known only if the enemy is adjacent to a player-controlled territory. Otherwise, a gray flag appears. This is much more realistic as you need to be closer to these territories in order to discover their troop strengths. It also makes the game more difficult, especially in multiplayer, because you can stumble into the path of a large army. Sly generals will study the map to determine other players' blind spots and place their reinforcements accordingly.

    Blind Risk Screen Shot

    Automatic Dice On/Off - When set to On, the number of defending dice is automatically chosen.

    Fast Dice On/Off - The dice are fast enough when this option is set to Off. If set to On, dice rolls will be extremely fast and results appear on screen for only a split second.

    Timer Off/2/3/4/5/6 - This allows you to set an individual time limit in minutes for each player's turn. This is an excellent option for guaranteeing that the game moves at a quick pace. If set to 2 minutes, it can sometimes cause players to rush and make mistakes to your advantage.

    Saving the Setup
    Once you've gone to all this trouble to set up the various game options, you can save your favorite setup by clicking the Save Setup button just before the game starts. This takes you to the Setup Screen.

    This will allow you to load your favorite game setup at the Main Menu.




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