|
Need some new strategies? Want to know how to move quickly and dodge your opponent's attacks? Then try these new MechWarrior 3 strategies submitted by BZ_Metal_Mayhem.
Move! Move! Move!
Always keep moving; if you stand still, you're a dead target. Make sure that you never charge an enemy directly; doing so is suicide. Hit the enemy at an angle because this makes it easier to hit them and it makes it harder for your enemy to hit you.
Torso Twist
It cannot be stressed enough that you must torso twist. Not only does it allow you to hit but it also makes you a more difficult target. This can be done by right-clicking and moving the mouse in the direction you wish to twist. I recommend reconfiguring the controls to set twist and pitch as the X and the Y-axis.
Freelook
This has to be one of the coolest options in the game. It gives you a free range of vision inside your cockpit so you will be able to look and fire. It also allows you to move left, right, up and down without moving the torso. Combined with a full 90-degree torso twist to the left or right, while freelooking to the right, you can actually shoot behind your Mech with one arm! Hitting L can control Freelook.
D and Ctrl-D
These two commands can make killing a Mech and staying alive much easier. Hitting D will pull up the HTAL (Head Torso Arms Legs) bar graph display of damage to your Mech and Ctrl D for your enemies' Mechs. This will tell you if it will take just one more shot to your enemy's right torso to send them to the ground, or just one more hit from your enemy to send yourself tumbling. So make sure that your damaged area is not in an angle of fire for your enemy. Try twisting away so that your damaged area is away from your opponent and that you can fire at your enemy with your arms. Spread out the damage across your Mech as evenly as possible. The longer it takes for your enemies to kill you, the longer you have to kill them. Or just hurt them more so that when you respawn, it will be an easier kill.
Jumping
When you design your Mech, make sure you obtain jump jets. At least four jump jets in the legs will help your performance in the game significantly. With the jets, you can only jump forward. To jump left, right, and back you must set the option "relaxed jets" to ON under the main options menu. Jumping can let you close and widen the range between you and your enemy. If you have long range weapons and they have medium range, stay at long range as long as you can, where they cannot hit you. Or if you have short or medium range weapons and your enemy has long range, stay close and don't let them get away to where they have the advantage.
Hopping
This technique requires jump jets but it's pretty simple to pull off. Hit the Home or J button until about 1/4 of your jets are wasted. Then wait until you are about to hit the ground and hit the J or Home button using another 1/4 of your jets. You will notice that as soon as you hit the ground you don't stop but jet right into the air, higher than you did last time. Continue this process until you are out of jets. Hopping makes your Mech and incredibly difficult target.
Lag Shooting
This is a technique used to compensate for the lag in a game. No matter how good a connection you have, there will still be some lag in a game. A 200 MS game will have about 1/5 of a second of lag delay, and 500 MS game will have about a 1/2 second delay. Use this to your benefit, pull up your enemies' HTAL display and fire a shot at them. If you were shooting at them directly and no damage shows up, then shoot ahead of them. This takes some guesswork on your part, but once you find the general area of an enemy's lag, they're an open target for you. You may want to start by shooting just slightly ahead of their Mech. If there's still no damage, move the distance you are shooting ahead to a half Mech length and fire. If there's still no damage, then move your distance to 1 full Mech length ahead of your enemy. It is unlikely that your enemies' lag will be over a full Mech length behind, so if you did not hit with any of your shots, begin shooting at them at different distances ahead of them.
Missiles
Missiles are fairly ineffective in this game. This is due primarily to the equipment you can assign to your Mech known as AMS. This is a defensive weapon that fires projectile rounds at missiles as they are coming at you. Most of the time this device does a great job knocking missiles out of the air. But don't just stand there when a rack of missiles comes flying at you! Throttle up and turn sharply to the left or right, or even jump jet. The missiles will not be able to both track you and avoid the AMS combined.
Electronics
Most electronics in the game can be very effective: Artemis IV increases missile accuracy and turning radius; Narc sets up a homing beacon on a Mech for lrms to follow; the targeting computer computes a trajectory needed to hit a specific part of an enemy Mech; and BAP detects shutdown Mechs. All of this equipment can help a pilot considerably in combat, except that a one-ton device called an Electronics Countermeasure Suite (ECM) will negate all of them. All you have to do is place an ECM on your Mech and you won't have to worry about any electronics on your enemy.
|