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Pixies & Sprites
Within the land of Antagrich, Pixies and Sprites have found a home within the walls of the Conflux. These flying creatures are usually found in large numbers and possess great quickness. Sprites strike so quickly; they prevent their enemies from counterstriking.
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Creature Description
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Pixie
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Sprite
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Cost
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25 Gold
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30 Gold
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Damage
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1-2
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1-3
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Shots
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None
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None
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Attack
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2
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2
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Defense
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2
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2
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Health
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3
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3
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Movement
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Flying
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Flying
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Speed
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Extra Swift (7 hexes/turn)
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Ultra Swift (9 hexes/turn)
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Structure Requirements
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Structure Description
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Basic
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Upgrade
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Top of Line
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Name
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Magic Lantern
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Upg. Magic Lantern
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Garden of Life
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Cost
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300 Gold, 5 Wood, 5 Ore
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1000 Gold
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1000 Gold
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Requirements
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Fort
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Magic Lantern
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Magic Lantern
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Creatures/Week
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20 Pixies
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20 Sprites
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+10 Pixie, Sprite Production
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Air Elementals & Storm Elementals
Air Elementals are powered by the same forces as Air Magic. They are immune to Blind and Meteor Shower spells. They take double damage from the Firestorm, Lightning Bolt, and Chain Lightning spells. Storm Elementals wield lightning as their primary attack. They also have the additional ability to cast the spell Protection from Air.
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Creature Description
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Air Elemental
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Storm Elemental
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Cost
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250 Gold
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275 Gold
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Damage
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2-8
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2-8
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Shots
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None
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24
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Attack
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9
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9
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Defense
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9
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9
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Health
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25
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25
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Movement
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Ground
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Ground
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Speed
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Extra Swift (7 hexes/turn)
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Very Swift (8 hexes/turn)
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Structure Requirements
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Structure Description
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Basic
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Upgrade
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Name
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Altar of Air
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Upg. Altar of Air
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Cost
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1500 Gold, 5 Ore
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1500 Gold, 2 Wood, 2 Ore, 2 Gems
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Requirements
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Magic Lantern
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Altar of Air
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Creatures/Week
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6 Air Elementals
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6 Storm Elementals
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Water Elementals & Ice Elementals
Water Magic animates the Water Elemental. These creatures are immune to Ice Ray and Frost Ring spells, but take double damage from Fire Wall, Inferno, Fireball, and Fire Shield spells. Because their form is more solid, Ice Elementals have the ability to throw deadly ice tridents. Additionally, they have the ability to cast the spell Protection from Water.
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Creature Description
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Water Elemental
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Ice Elemental
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Cost
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300 Gold
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375 Gold
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Damage
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3-7
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3-7
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Shots
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None
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24
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Attack
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8
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8
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Defense
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10
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10
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Health
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30
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30
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Movement
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Ground
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Ground
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Speed
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Slow (5 hexes/turn)
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Swift (6 hexes/turn)
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Structure Requirements
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Structure Description
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Basic
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Upgrade
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Name
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Altar of Water
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Upg. Altar of Water
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Cost
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1500 Gold, 5 Ore, 2 Crystals
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1500 Gold, 5 Crystals
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Requirements
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Magic Lantern
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Altar of Water
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Creatures/Week
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6 Water Elementals
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6 Ice Elementals
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Fire Elementals & Energy Elementals
Fire Elementals are burning spirits of Fire Magic. They are immune to all Fire School spells, but take double damage from Ice Ray and Frost Ring attacks. Energy Elementals gain the ability to fly and can also cast the spell Protection from Fire.
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Creature Description
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Fire Elemental
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Energy Elemental
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Cost
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350 Gold
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400 Gold
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Damage
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4-6
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4-6
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Shots
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None
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24
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Attack
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10
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12
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Defense
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8
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8
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Health
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35
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35
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Movement
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Ground
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Flying
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Speed
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Swift (6 hexes/turn)
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Very Swift (8 hexes/turn)
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Structure Requirements
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Structure Description
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Basic
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Upgrade
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Name
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Altar of Fire
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Upg. Altar of Fire
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Cost
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2000 Gold, 5 Wood, 5 Ore, 2 Mercury
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2000 Gold, 5 Ore, 5 Mercury
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Requirements
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Altar of Air
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Altar of Fire
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Creatures/Week
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6 Fire Elementals
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6 Energy Elementals
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Earth Elementals & Magma Elementals
Earth Elementals are forces of Earth Magic. They take no damage from Lightning Bolt, Chain Lightning, and Firestorm spells. They take double damage from Meteor Storm attacks. From a source deep beneath the world's surface, roam the Magma Elementals. Slightly stronger than their earthen counterparts, Magma Elementals can also cast the spell Protection from Earth.
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Creature Description
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Earth Elemental
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Magma Elemental
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Cost
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400 Gold
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500 Gold
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Damage
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4-8
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6-10
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Shots
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None
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None
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Attack
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10
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11
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Defense
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10
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11
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Health
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40
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40
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Movement
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Ground
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Ground
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Speed
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Extra Slow (4 hexes/turn)
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Swift (6 hexes/turn)
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Structure Requirements
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Structure Description
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Basic
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Upgrade
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Name
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Altar of Earth
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Upg. Altar of Earth
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Cost
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2000 Gold, 10 Ore
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1000 Gold, 5 Sulfur
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Requirements
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Altar of Water
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Altar of Earth
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Creatures/Week
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6 Earth Elementals
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6 Magma Elementals
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Psychic Elementals & Magic Elementals
Psychic Elementals are the physical creation and evidence of what many consider the fifth element: thought. With their nature, these creatures are immune to mind spells. Their attacks overpower the minds of all those surrounding them, causing enough pain to kill some. Enemies enduring such an attack rarely are capable of a retaliatory strike. Magic Elementals are a product of the sixth element: magic. Though their attacks are less mysterious than the Psychic Elemental, it is more powerful. Magic Elementals are also immune to all forms of magic.
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Creature Description
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Psychic Elemental
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Magic Elemental
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Cost
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750 Gold
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800 Gold
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Damage
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10-20
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15-25
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Shots
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None
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None
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Attack
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15
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15
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Defense
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13
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13
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Health
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75
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80
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Movement
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Ground
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Ground
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Speed
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Extra Swift (7 hexes/turn)
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Ultra Swift (9 hexes/turn)
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Structure Requirements
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Structure Description
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Basic
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Upgrade
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Name
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Altar of Thought
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Upg. Altar of Thought
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Cost
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3000 Gold, 5 Ore, 5 Wood, 2 Crystals, 2 Gems, 2 Mercury, 2 Sulfur
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3000 Gold, 3 Crystals, 3 Gems, 3 Mercury, 3 Sulfur
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Requirements
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Altar of Earth & Altar of Fire
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Altar of Thought
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Creatures/Week
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6 Psychic Elementals
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6 Magic Elementals
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Firebirds & Phoenixes
Firebirds are worldly manifestations of creatures from the elemental plane of fire. These magnificent beasts are as quick as fire itself and immune to spells of the same nature. Phoenixes, the more powerful incarnation of the Firebird, can resurrect some of its number from the ashes of its own demise.
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Creature Description
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Firebird
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Phoenix
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Cost
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1500 Gold
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2000 Gold, 1 Mercury
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Damage
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30-40
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30-40
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Shots
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None
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None
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Attack
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18
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21
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Defense
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18
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18
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Health
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150
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200
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Movement
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Ground
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Ground
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Speed
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Super Quick (15 hexes/turn)
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Blazing Fast (21 hexes/turn)
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Structure Requirements
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Structure Description
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Basic
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Upgrade
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Name
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Pyre
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Upg. Pyre
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Cost
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10,000 Gold, 10 Ore, 10 Wood, 10 Mercury
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15,000 Gold, Ore, 10 Wood, 20 Mercury
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Requirements
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Altar of Thought
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Pyre
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Creatures/Week
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2 Firebirds
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2 Phoenixes
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