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| Zoner Tips! | |||
The simplest advice I can give anyone is to win the game on the approach. If you can defeat your adversary from afar, there is no need to be the best close-in pilot. Here is the advanced tactic I use on the approach. First off, no matter what ship you are in, put shields to 0% and lasers to 75%, and set lasers to quad fire (or dual, whatever the highest setting is that you can). Then, begin to roll while keeping your target in the center of the screen. Once you are close to 1.5, let off a laser burst and while rolling, pull/push the joystick in a random position. This will keep you from making any patterns that your opponent can discern. Then, move the joystick in the direction that will put the target back at the center of the screen (keep in mind, you're still rolling at this point...NEVER stop rolling). As you're pulling back towards your opponent, shift to 1/3, and then once your target passes the center of the screen, shift back to full throttle. This change in speed while weaving keeps your enemy from leading you. Just keep repeating this maneuver, and you should be able to kill your enemy before ever getting in close. -- JM_Vapor1 (added 5/13/99) On Craft Choice When I play Multiplayer, I find out what type of ships my teammates are going to use. If they are using the B-wings, I use an X-wing since the B-wing can put up a good defense on its own for a while. If they choose the Y-wing, then I go with either the Falcon or the YT-2000, since both have two independent gunnery turrets, which provide better protection, and allow more time to use missiles or lasers. Another great thing about choosing the Falcon or the YT-2000 and YT-1300, is that while you are firing at an enemy and a missile is launched at you, lock onto the missile and have your gunnery turret(s) fire at the missile while you concentrate on the guy in front of you. My favorite trick to use is barrel rolling if an enemy is firing at me. Then, I lock onto him and have my turrets blast him as I dodge. This drives the enemy nuts, because then he has to evade the shots and you can cut to one-third power, flip over, lock on and fire a missile up his tailpipe. -- Maniac_27 (added 5/27/99) When playing X-Wing Alliance , make sure you use the right craft. First off, know what kinds of craft are available and choose the one that is most compatible with your fighting style. If you like speed and agility, go for the TIE Interceptor or A-Wing. If you prefer heavy firepower, go for the B-Wing and such. If you like to have a gun turret help you out, YT-1300 is a safe bet. Don't like managing shields? Go for a TIE. Then there are X-Wings, which are very well balanced. Furthermore, you're gonna want to complement your allies' choices. You might not all want to be B-Wings or TIE fighters. A good teamup is a transport for multiple-direction firing, a heavy assault craft (e.g., B-Wing), and a highly maneuverable craft or two to cover the backs of the transport and assault fighter(s). -- CommodoreSith When fighting against a starship, it is a good idea to dump anything you can into speed. If you're going fast enough, the turbo lasers have a heck of a time hitting you. Here are the settings I had when I destroyed an ISD2 without getting hit (very difficult to do):
When approaching a firing target in an unshielded craft, weave in a square. Make sure the target stays in your forward sensor, in the corners. If you are in a more maneuverable craft like a TIE Interceptor, get around and behind him/her after they go past. Also, hit the E key periodically to see if anyone is targeting you. -- Incubus reX (added 4/29/99) On the Expanded Ship List As we all know, there are literally hundreds of different craft in this game. But there are only about fifty that were included for you to actually FLY in multiplayer games. So, the first step for most gamers seems to be that of downloading an "expanded" shiplist (or to edit the one that they have) so that they can fly ANY ship in the game. (It seems that nothing is more entertaining after a long day, than a 2v2 melee using "escape pods"..heheh). BUT when everyone starts modifying the game, then the "promo points" they start to accumulate begin to lose meaning. (It has become easy for people to attain high ranks in XWA , given a "hacked" version of the ship list.) There is a growing concern that, if gamers tend to get all of their online kills by using ships that exist outside of the REAL multiplayer game (by using a modified shiplist), then their rank can't be compared to that of other pilots. So, my tip for online success is this: keep a separate pilot for use with expanded versions of the shiplist (for your "modified" gameplay). But, make sure you only fly ships that exist within the actual game if you plan to measure your rank against that of other pilots. -- Executor (added 4/29/99) On Family Transports and Dogfighting If targeted by a missile hit the 'T' key immediately -- you can then see where the danger is and how far away the missile is. If it's far away (say 1.0 click or more) spin into it and try for a forward shot. When close (0.5 clicks or closer) slow your speed and spin away. You can then out-turn the missile and shoot it down. Also, don't forget your counter-measures. If on-board, hit the C key when the inbound missile is within 1.0 click -- I find that both chaff and flare work equally well. The manual suggests using the flare within 0.5 clicks, but against some missiles that's too close. In the family transports, only use the turrets on automatic targeting if the target is within 1.0 click or less. The closer you get to the target, the more accurate they become, and flying level and alongside means both top and bottom laser turrets can be brought to bear. Outside of 1.0 click, you will be lucky to get one or two hits on the target at best. The turrets do mean that you can now take on two targets at once. Hit the R key to find the nearest enemy and head for him. Use your front lasers on him, and hit the E key to see if you are being targeted. If so, set the turrets on target 2 while you concentrate on the nearer target. The turrets are also useful against armed transports (e.g. Storm units). Taking these on using your front lasers is suicidal -- their turrets never miss! Instead, set the transport as a target for your automatic turrets and just bob around him -- gasp as you reduce him to space dust with not a scratch on your lovely spaceship! -- PhilB (added 4/22/99) On Imperial/Super Star Destroyers When attacking Imperial/Super Star Destroyers, don't get stingy on the shields and cannons. When the shields start to get low, speed up by draining the cannons and have them recharge. Also go straight down the top-middle of the ISD towards the bridge -- you'll get the least fire that way and you can take out some lasers pretty easily. -- MJHonja When attacking Star Destroyers, target the spheres on the bridge, this will knock out the shields allowing you to save the warheads for the hull. Also, target the engine to stop the Star Destroyer in its tracks. This strategy might work on the Super Star Destroyer but the shield generators are tough on that beast. One thing to remember is to keep the shields and laser at maximum recharge. You can take out a Star Destroyer with a X-Wing. -- Andy A . (added 5/13/99) On Independent Roll Control Independent roll control is a godsend! A set of rudder pedals will prove invaluable while maneuvering, particularly in the Salvage Yard proving ground and Death Star Run. Being able to rudder and roll at the same time opens up a wider variety of evasive maneuvers like snap-rolls (barrel roll with full roll, yaw, and pitch). Being able to roll without having to hold the roll button can also help you get through narrow areas and cut through corners when flying through tunnels. -- The_Saxman On Missiles When someone shoots a missile at you, go into a turn at full throttle. As soon as the missile is within .5 of you, tighten your turn by decreasing throttle. As it gets closer, continue to decrease until you're at 1/3 throttle. Then simply out-turn the missile. When you see it in front of you, open fire and you should be able to destroy it with your lasers (for all you veterans, missiles in XWA are MUCH harder to hit than the ones in XWvT ). -- Forever_Wolf On Piloting Here are a few piloting tips I'd like to share, if you haven't heard them a thousand times already:
If you're getting your butt kicked in a dogfight, and you are close to running out of shields, you have but one thing to do: RUN FOR YOUR LIFE! However, there's more to it than simply heading in the opposite direction from your adversary. Most inexperienced players would reach right for that F10 key to recharge their shields, when in fact they should be dumping them, along with the lasers. This way, all of your power is concentrated toward your engines and you can leave your attacker in the dust. Don't think you can just fly straight off, though. The extra engine power gets you going so fast that it allows you reach higher speeds even while bobbing and weaving to avoid your opponents' lasers. They're most likely flying in a straight line in an effort to gain on you. If you're playing in a large game, they will usually lose interest as you draw them out and will go back to that "ball of fighters" that usually tends to form in the middle of the hyper-points in efforts to pick someone else off. Another good technique (if you can dodge enough lasers) is to try to brush them off onto another pilot. Now, if you're playing a one-on-one match or the guy has decided to stay after you, this is where some real skills are required. After you get a good distance away from the guy, you have two options:
Under the General Options menu are two presets for shield recharge: laser recharge and beam recharge. You'll also find engine velocity there. It can be helpful to set one up for a non-combat situation while on your way to your next objective or target. This could mean setting your lasers and shields to full and setting beam to zero and engine throttle to 100%. In this case, you are moving to the next target quickly but are also switching your recharge rates so you can maximize the time spent moving from target A to target B. The other can be used for combat situations like setting shields to normal, lasers to increased charge, throttle to 33%, and beam to normal or full. Switching from one to the other with presets can save you valuable time between battles. This way you will not miss a chance to hit someone hard with all you have or to back down and recoup while moving on. To use these presets in flight, use the F11 and F12 keys. -- JJ_Rebar On Tactics The following tip is for both XvT and XWA . It's the best tactic to win a game (in my opinion of course :-). First, fly in a straight line to your "enemy. Your shield setting should be 0% so you're faster and laser should be up to 100% to get enough energy to your lasers. When the "enemy" gets in weapon range, fire and move hard left, right, up or down. Then target, fire, move left, right, up. Keep doing so till you get really close to him. Then set speed to 33%, laser to 0% and shields to 0% so you can roll much faster. Try to get the "enemy" in front of your lasers and shoot him out of the galaxy. -- WLP_AN_Hamos WLP_AN_Hamos makes some good points in his tactics discussion, but what he describes will not be very effective against experienced players who really know how to juke around. If you're new, this will be an ok tactic on the easy game settings and against inexperienced opponents, but you may want to change a few things. Try setting your lasers to two or three bars instead of four, you will actually get an increase in speed that way. While in the thick of a dogfight, setting your shields and lasers to zero is usually not a good idea. It serves to speed you up and tighten your corners, but some well-controlled piloting is always preferable to speed. The only time I like to drop all power down to zero is when attempting to escape. But remember, some of these tips work for some people but not others. It depends on your game play style, and there is no greater advantage than experience. -- Philos_Thanetu (added 5/6/99) Note: We'll publish more detailed tips and hints on this game in the future, so keep checking these pages. And if you have your own strategies and tips for X-Wing Alliance , send them in! Be sure to include your Zone ID so we can give you credit! |
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